bp_find_unreachable_nodes
Locate blueprint graph nodes that lack an incoming execution path from an event node. Identify unreachable nodes and get their GUIDs, titles, and reasons to clean up broken logic.
Instructions
Find nodes in a graph that have no incoming exec path from an event node.
A node is unreachable if it has exec pins but no incoming exec connection and is not itself an event/entry node.
Args: blueprint_path: Full asset path or plain name graph_name: Graph to inspect
Returns: StructuredResult with outputs: unreachable_nodes[] — {node_guid, node_title, reason} total_unreachable — int
KB: see knowledge_base/32_AGENT_PLAYABLE_SLICE_RECIPE.md#overview Example: bp_find_unreachable_nodes(blueprint_path="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| graph_name | No | EventGraph | |
| blueprint_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |