rename_blueprint_comment_node
Rename and recolor Blueprint comment boxes to organize graphs after automated node creation. Provide Blueprint name, node ID, new text, and optional color.
Instructions
Rename and optionally recolor an existing Blueprint comment box.
Use this for graph polish after programmatic node creation. The node_id can be the comment GUID or node object name returned by graph inspection.
Args: blueprint_name: Asset name of the Blueprint. node_id: GUID or node name of the comment box. comment_text: New visible comment header text. graph_name: Graph containing the comment. Default 'EventGraph'. color: Optional [R, G, B, A] color in 0..1 range.
Returns: Dict with node_id, node_name, comment_text, and layout bounds.
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#graph-readability-and-layout Example: rename_blueprint_comment_node(blueprint_name="/Game/BP_Door", node_id="COMMENT-NODE", comment_text="Interact Flow")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| color | No | ||
| node_id | Yes | ||
| graph_name | No | EventGraph | |
| comment_text | Yes | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |