add_map_find_node
Add a Map Find node to retrieve a value by key in a Blueprint, while also checking if the key exists. Returns the value and a boolean indicating key presence.
Instructions
Add a Map FIND node - get a value by key (also checks key existence).
From Ch. 13: The FIND node is like CONTAINS but also returns the value. Returns the Value associated with the key, and a bool indicating if the key was found.
Args: blueprint_name: Blueprint to add the node to map_variable: Map variable name node_position: [X, Y] graph position
KB: see knowledge_base/07_DATA_STRUCTURES.md#overview Example: add_map_find_node(blueprint_name="/Game/MCP_Test/BP_Example", map_variable="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| map_variable | Yes | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |