spawn_actor
Spawn a new actor in the current Unreal level by providing name, type, location, and rotation. Add StaticMeshActor, PointLight, Camera, or other actor types to the scene for automated world building.
Instructions
Spawn a new actor in the current level.
Args: name: Unique name for the actor type: Actor type (StaticMeshActor, PointLight, Camera, etc.) location: [X, Y, Z] world location rotation: [Pitch, Yaw, Roll] in degrees
KB: see knowledge_base/10_WORLD_BUILDING.md#overview Example: spawn_actor(name="ExampleName", type="Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| type | Yes | ||
| location | No | ||
| rotation | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |