add_box_trace_by_channel_node
Add a Box Trace By Channel node to a blueprint for box-shaped sweep collision detection along a trace line, with configurable trace channels and debug visualization.
Instructions
Add a 'Box Trace By Channel' node - box-shaped sweep trace.
Ch.14: BoxTraceByChannel sweeps a box shape along the trace line.
Args: blueprint_name: Blueprint name half_size: [X, Y, Z] half extents of the box in cm trace_channel: "Visibility" or "Camera" draw_debug: Debug visualization type node_position: Optional [X, Y] graph position
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#overview Example: add_box_trace_by_channel_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| half_size | No | ||
| draw_debug | No | None | |
| node_position | No | ||
| trace_channel | No | Visibility | |
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |