add_niagara_component
Add a Niagara component to a Blueprint, placing an authored VFX system on a gameplay actor. Specify the Blueprint and Niagara System path to automate Unreal Engine editor integration.
Instructions
Attach a NiagaraComponent to a Blueprint through the native bridge.
Use this to place an authored Niagara System on a generated gameplay actor. Follow with Blueprint compile, component readback, and viewport proof before claiming the VFX pass is complete.
KB: see knowledge_base/09_NIAGARA_VFX.md#blueprint-component-attachment Example: add_niagara_component(blueprint_name="/Game/BP_BlackHoleFX", niagara_system_path="/Game/VFX/NS_BlackHole")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blueprint_name | Yes | ||
| component_name | No | NiagaraComponent | |
| niagara_system_path | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |