execution_journal_log
Log structured progress, errors, or decisions to a running execution journal by supplying a message and optional event details. Records step outcomes and artifacts for later audit and validation.
Instructions
Append a structured entry to an execution journal.
Args: journal_path: Path returned by execution_journal_start message: Short progress, validation, or failure note event_type: progress, tool_call, verification, decision, error, etc. tool_name: Optional MCP tool or Unreal command name success: Whether this step succeeded severity: debug, info, warning, error, or critical inputs: Optional summarized inputs for the step outputs: Optional summarized outputs or evidence artifacts: Optional file or asset paths produced/observed risk_level: Optional low/medium/high/critical risk label metadata: Optional additional data for later audit
Returns: JSON string with StructuredResult and updated journal stats.
KB: see knowledge_base/32_AGENT_PLAYABLE_SLICE_RECIPE.md#overview Example: execution_journal_log(journal_path="/Game/MCP_Test/Example", message="Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| inputs | No | ||
| message | Yes | ||
| outputs | No | ||
| success | No | ||
| metadata | No | ||
| severity | No | info | |
| artifacts | No | ||
| tool_name | No | ||
| event_type | No | progress | |
| risk_level | No | ||
| journal_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |