add_slider_to_widget
Add a slider widget to an Unreal Engine Widget Blueprint for adjustable values like volume or sensitivity. Set range, default value, step size, position, and size.
Instructions
Add a Slider widget for adjustable values (audio volume, sensitivity, etc.).
Args: widget_name: Widget Blueprint name slider_name: Component name position: [X, Y] position size: [Width, Height] min_value: Minimum slider value max_value: Maximum slider value default_value: Initial slider value step_size: Increment step
KB: see knowledge_base/06_UI_UMG_SYSTEMS.md#overview Example: add_slider_to_widget(widget_name="/Game/MCP_Test/WBP_Example", slider_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| size | No | ||
| position | No | ||
| max_value | No | ||
| min_value | No | ||
| step_size | No | ||
| slider_name | Yes | ||
| widget_name | Yes | ||
| default_value | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |