net_configure_replicated_property
Configure a Blueprint variable's replication mode and condition to control network synchronization in multiplayer games.
Instructions
Configure an existing Blueprint member variable as none, replicated, or RepNotify.
Supported replication_condition values include none, initial_only, owner_only, skip_owner, simulated_only, autonomous_only, initial_or_owner, replay_only, skip_replay, custom, dynamic, and never.
KB: see knowledge_base/03_GAMEPLAY_FRAMEWORK.md#overview Example: net_configure_replicated_property(blueprint_name="/Game/MCP_Test/BP_Example", variable_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| compile | No | ||
| variable_name | Yes | ||
| blueprint_name | Yes | ||
| replication_mode | No | replicated | |
| replication_condition | No | none |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |