spatial_place_selected_assets
Place selected Content Browser assets into the level as a batch using grid or line layouts; supports dry-run planning and transactional placement when mutation is enabled.
Instructions
Plan or place selected Content Browser assets as a batch.
KB: see knowledge_base/10_WORLD_BUILDING.md#9-world-building-best-practices
If asset_paths is empty, the tool reads the current Content Browser selection. Real placement is transactional and requires allow_mutation.
Example: spatial_place_selected_assets(placement_layout="grid", dry_run=True)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tags | No | ||
| limit | No | ||
| scale | No | ||
| dry_run | No | ||
| rotation | No | ||
| asset_paths | No | ||
| select_actors | No | ||
| allow_mutation | No | ||
| focus_viewport | No | ||
| data_layer_names | No | ||
| placement_layout | No | line | |
| placement_origin | No | ||
| placement_spacing | No | ||
| actor_label_prefix | No | ||
| fail_on_missing_data_layer | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |