set_blackboard_value
Set a Blackboard key value in Unreal Engine by adding a typed Set Blackboard Value node to a Blueprint.
Instructions
Add a 'Set Blackboard Value as [Type]' node.
Args: blueprint_name: Blueprint name (usually AIController or BTTask) key_name: Blackboard key name value_type: Value type ("Object", "Vector", "Bool", "Float", "Int", "String") node_position: Optional graph position
KB: see knowledge_base/04_AI_SYSTEMS.md#overview Example: set_blackboard_value(blueprint_name="/Game/MCP_Test/BP_Example", key_name="ExampleName", value_type=0.0)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key_name | Yes | ||
| value_type | Yes | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |