sc_get_status
Retrieve the source control status and revision for a single asset or file path, returning a clear state value even when the provider is unavailable or the file is not in the depot.
Instructions
Get the source control status of a single asset or file path.
Never raises when the provider is unavailable; returns state='unknown' or state='not_in_depot' as appropriate.
Args: path: Package path ('/Game/Blueprints/BP_HealthSystem') or absolute filesystem path to the .uasset file.
Returns: JSON StructuredResult with outputs: path — the queried path state — 'checked_out' | 'added' | 'unchanged' | 'deleted' | 'conflicted' | 'not_in_depot' | 'ignored' | 'unknown' revision — revision string (e.g. '#12') or '' if unavailable
KB: see knowledge_base/32_AGENT_PLAYABLE_SLICE_RECIPE.md#overview Example: sc_get_status(path="/Game/MCP_Test/Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |