add_set_collision_enabled_node
Adds a 'Set Collision Enabled' node to a Blueprint graph, configuring a component's collision response for Unreal Engine physics and queries.
Instructions
Add a 'Set Collision Enabled' node to toggle collision on a component.
Args: blueprint_name: Blueprint name component_name: Component to configure collision_enabled: "NoCollision", "QueryOnly", "PhysicsOnly", "QueryAndPhysics", "QueryAndProbe", "ProbeOnly" node_position: Optional [X, Y] graph position
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#overview Example: add_set_collision_enabled_node(blueprint_name="/Game/MCP_Test/BP_Example", component_name="ExampleComponent")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes | ||
| component_name | Yes | ||
| collision_enabled | No | QueryAndPhysics |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |