pcg_refresh_volume
Refresh an existing PCG volume in Unreal Engine by actor label, with optional cleanup and generation to apply updated procedural content.
Instructions
Refresh an existing PCG volume by label or actor name.
Args: actor_label: Existing PCG volume actor label or object name. cleanup: Try known cleanup methods before regeneration. generate: Try known generation/refresh methods.
KB: see knowledge_base/10_WORLD_BUILDING.md#4-procedural-content-generation-pcg Example: pcg_refresh_volume(actor_label="PCG_Downtown", cleanup=True)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| cleanup | No | ||
| generate | No | ||
| actor_label | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |