vertex_paint_actor
Override a StaticMeshActor's component vertex colors with a specified RGBA tint, enabling per-vertex material effects.
Instructions
Apply component override vertex colors to a placed StaticMeshActor/component.
Args: actor_name: Actor name or editor label component_name: Optional StaticMeshComponent name color: RGBA color array used for all vertices lod_index: LOD to paint apply_to_all_vertices: Must be true for this initial implementation save: Save the actor package/level if supported
KB: see knowledge_base/08_MATERIALS_AND_RENDERING.md#overview Example: vertex_paint_actor(actor_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| color | No | ||
| lod_index | No | ||
| actor_name | Yes | ||
| component_name | No | ||
| apply_to_all_vertices | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |