perception_bind_updated_event
Bind an AI Perception update event to a component in a Blueprint to handle target perception changes or forgotten targets.
Instructions
Add a component-bound AI Perception update event node to a Blueprint.
Common event_name values are OnTargetPerceptionUpdated,
OnPerceptionUpdated, and OnTargetPerceptionForgotten.
KB: see knowledge_base/04_AI_SYSTEMS.md#overview Example: perception_bind_updated_event(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| event_name | No | OnTargetPerceptionUpdated | |
| node_position | No | ||
| blueprint_name | Yes | ||
| component_name | No | AIPerception |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |