metasound_compile
Compile and conform a MetaSound Source/Patch asset, optionally saving the package after build. Use this to validate and update MetaSound assets in Unreal Engine.
Instructions
Build, conform, and optionally save a MetaSound Source/Patch asset.
Args: metasound: MetaSound Source/Patch asset path. save: Save the package after compile/build.
KB: see knowledge_base/21_METASOUNDS_AND_AUDIO_DSP.md#mcp-audio-tools Example: metasound_compile(metasound="/Game/Audio/MetaSounds/MS_GeneratorHum")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| metasound | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |