spatial_plan_asset_scale_corrections
Compare planned prop dimensions with imported mesh bounds to identify required scale adjustments, then receive a corrected dry-run composition plan without modifying the Unreal Editor scene.
Instructions
Plan scale corrections for generated or bound spatial assets.
KB: see knowledge_base/10_WORLD_BUILDING.md#9-world-building-best-practices
This local/read-only planner consumes a generated-asset binding output, interior composition, or screenshot reconstruction. It compares planned prop dimensions to imported mesh bounds, recommends reviewed scale updates, and returns a scale-corrected dry-run composition plan without mutating the Unreal Editor scene.
Example: spatial_plan_asset_scale_corrections(composition_plan_json="")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | ||
| max_scale | No | ||
| min_scale | No | ||
| anisotropy_tolerance | No | ||
| include_updated_plan | No | ||
| close_scale_tolerance | No | ||
| composition_plan_json | Yes | ||
| allow_non_uniform_scale | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |