add_blueprint_sequence_node
Adds a Sequence node to a Blueprint graph to execute multiple pins in order, enabling sequential logic flow.
Instructions
Add a Sequence macro node to a Blueprint graph.
A Sequence node executes multiple outputs in order (Then 0, Then 1, ...). Additional outputs can be added manually in the Blueprint editor.
Args: blueprint_name: Asset name of the Blueprint. graph_name: Graph to add to. Default 'EventGraph'. node_position: Optional [X, Y] canvas position.
Returns: Dict with 'node_id', 'node_name', 'node_type', and 'pins'.
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_blueprint_sequence_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| graph_name | No | EventGraph | |
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |