create_pickup_blueprint
Generate a pickup actor Blueprint with specified type, value, and rotation speed for health, ammo, or powerups.
Instructions
Create a pickup actor Blueprint (health, ammo, powerup, etc.).
Args: name: Blueprint name pickup_type: Type label ("Health", "Ammo", "Key", etc.) value: Pickup value amount rotate_speed: Degrees per second rotation (0 = no rotation)
KB: see knowledge_base/03_GAMEPLAY_FRAMEWORK.md#overview Example: create_pickup_blueprint(name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| value | No | ||
| pickup_type | No | Health | |
| rotate_speed | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |