net_set_property_replicated
Configure an existing Blueprint variable for network replication or RepNotify. Set replication condition, enable or disable, and compile/save.
Instructions
Configure an existing Blueprint variable for replication or RepNotify.
Args: blueprint_name: Actor Blueprint asset name or path. variable_name: Existing Blueprint member variable. replicated: Enable replication when True; disable when False. repnotify: Use RepNotify instead of plain replication. replication_condition: Lifetime condition such as none, owner_only, or skip_owner. save: Save the Blueprint package after mutation. compile: Compile the Blueprint after mutation.
KB: see knowledge_base/20_NETWORKING_AND_REPLICATION.md#mcp-network-tools Example: net_set_property_replicated(blueprint_name="/Game/BP_Door", variable_name="bIsOpen", repnotify=True)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| compile | No | ||
| repnotify | No | ||
| replicated | No | ||
| variable_name | Yes | ||
| blueprint_name | Yes | ||
| replication_condition | No | none |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |