add_finish_execute_node
Add a Finish Execute node to a Behavior Tree Task Blueprint to report success or failure to the Behavior Tree, completing the ReceiveExecute function.
Instructions
Add a 'Finish Execute' node to a Behavior Tree Task Blueprint.
Ch.10: BTTask Blueprints must call FinishExecute to report success or failure back to the Behavior Tree. Call this at the end of ReceiveExecute.
Args: blueprint_name: BT Task Blueprint name success: True = task succeeded, False = task failed node_position: Optional [X, Y] graph position
KB: see knowledge_base/04_AI_SYSTEMS.md#overview Example: add_finish_execute_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| success | No | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |