set_physics_properties
Configure physics simulation on a primitive component in an Unreal Engine blueprint by enabling simulation and gravity, and setting mass and damping coefficients.
Instructions
Configure physics simulation on a primitive component.
Args: blueprint_name: Blueprint name component_name: Component name (must be a PrimitiveComponent) simulate_physics: Enable physics simulation gravity_enabled: Enable gravity mass: Mass in kg linear_damping: Linear damping coefficient angular_damping: Angular damping coefficient
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: set_physics_properties(blueprint_name="/Game/MCP_Test/BP_Example", component_name="ExampleComponent")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mass | No | ||
| blueprint_name | Yes | ||
| component_name | Yes | ||
| linear_damping | No | ||
| angular_damping | No | ||
| gravity_enabled | No | ||
| simulate_physics | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |