add_set_collision_profile_node
Adds a collision preset node to a Blueprint component, defining how it responds to traces and overlaps. Choose from presets like BlockAll, OverlapAll, or Pawn to set the component's collision behavior directly in the graph.
Instructions
Add a 'Set Collision Profile Name' node for a component.
Ch.14: Collision Presets define how a component responds to traces/overlaps. Common presets: BlockAll, OverlapAll, OverlapAllDynamic, Pawn, Custom.
Args: blueprint_name: Blueprint name component_name: Component to set collision on profile_name: Collision preset: "BlockAll", "OverlapAll", "OverlapAllDynamic", "Pawn", "BlockAllDynamic", "NoCollision" node_position: Optional [X, Y] graph position
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#overview Example: add_set_collision_profile_node(blueprint_name="/Game/MCP_Test/BP_Example", component_name="ExampleComponent")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| profile_name | No | BlockAll | |
| node_position | No | ||
| blueprint_name | Yes | ||
| component_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |