add_blend_space_node
Adds a Blend Space node to an Animation Blueprint's AnimGraph, enabling animation blending based on float parameters like Speed and Direction.
Instructions
Add a Blend Space node to an Animation Blueprint's AnimGraph.
Blend Spaces blend animations based on one or two float parameters (e.g., Speed and Direction for a locomotion blend space).
Args: anim_blueprint_name: Animation Blueprint name blend_space_asset: Blend Space asset path node_position: Optional graph position
KB: see knowledge_base/05_ANIMATION_SYSTEM.md#overview Example: add_blend_space_node(anim_blueprint_name="/Game/MCP_Test/BP_Example", blend_space_asset="/Game/MCP_Test/Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blend_space_asset | Yes | ||
| anim_blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |