gas_create_ability
Create a Blueprint GameplayAbility asset in Unreal Engine with optional parent class, path, and overwrite control.
Instructions
Create a Blueprint GameplayAbility asset.
Args: name: Asset name, usually prefixed GA_. path: Destination folder under /Game. parent_class: Optional parent class path/name. Defaults to UGameplayAbility. overwrite: Delete an existing asset with the same path first.
KB: see knowledge_base/19_GAMEPLAY_ABILITY_SYSTEM.md#mcp-gas-tools Example: gas_create_ability(name="GA_Dash", path="/Game/GAS/Abilities")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/GAS/Abilities | |
| overwrite | No | ||
| parent_class | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |