chaos_create_solver_actor
Create a Chaos Solver actor in the active Unreal Editor level to enable physics destruction, optionally setting it as the world solver for simulation.
Instructions
Create a Chaos Solver actor in the active editor world.
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#mcp-chaos-and-cloth-tools Example: chaos_create_solver_actor(actor_name="ChaosSolver_Destruction", set_as_world_solver=True)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| location | No | ||
| rotation | No | ||
| overwrite | No | ||
| actor_name | No | ChaosSolver_MCP | |
| set_as_world_solver | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |