hlod_assign_layer
Assign an HLOD Layer asset to named actors or the current editor selection to control hierarchical LOD generation.
Instructions
Assign an HLOD Layer asset to named actors or the current editor selection.
KB: see knowledge_base/25_WORLD_PARTITION_AND_HLOD.md#mcp-world-partition-and-hlod-tools Example: hlod_assign_layer(hlod_layer="/Game/HLOD/HLODLayer_Buildings", actors=["SM_Blockout_01"])
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor | No | ||
| actors | No | ||
| hlod_layer | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |