add_blueprint_gate_node
Add a Gate macro node to a Blueprint graph to control execution flow. The gate passes execution only when open, with Open, Close, and Toggle inputs.
Instructions
Add a Gate macro node to a Blueprint graph.
A Gate passes execution through its Exit pin only when open. Pins: execute, Open (exec), Close (exec), Toggle (exec), Start Closed (bool), Exit (exec).
Args: blueprint_name: Asset name of the Blueprint. graph_name: Graph to add to. Default 'EventGraph'. start_closed: Whether the gate starts closed (default False). node_position: Optional [X, Y] canvas position.
Returns: Dict with 'node_id', 'node_name', 'node_type', and 'pins'.
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_blueprint_gate_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| graph_name | No | EventGraph | |
| start_closed | No | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |