gen_texture_from_prompt
Creates a texture set and material instance in Unreal Engine from a text prompt. Specify channels such as Base Color, Normal, and ORM, plus resolution and content path for automated material setup.
Instructions
Plan a prompt-only texture set and material instance handoff.
KB: see knowledge_base/31_GENERATIVE_CONTENT_PIPELINE.md#texture-only-path Example: gen_texture_from_prompt(prompt="wet mossy stone", channels=["BaseColor", "Normal", "ORM"], resolution=1024)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| prompt | Yes | ||
| channels | No | ||
| provider | No | tripo | |
| asset_name | No | ||
| resolution | No | ||
| content_path | No | /Game/Generated | |
| master_material_path | No | /Game/Materials/M_Master_GeneratedTexture |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |