add_get_blackboard_value_node
Add a Get Blackboard Value node to a Blueprint to read a Blackboard key as a specified type, such as Actor or Vector, for use in Behavior Tree tasks.
Instructions
Add a 'Get Blackboard Value as [Type]' node.
Ch.10: Used in BT Tasks to read data from the Blackboard. e.g., Get Blackboard Value as Actor to get the Target Actor reference.
Args: blueprint_name: Blueprint name (BT Task or AI Controller) key_name: Blackboard key name to read value_type: "Object", "Actor", "Vector", "Bool", "Float", "Int", "String" node_position: Optional [X, Y] graph position
KB: see knowledge_base/04_AI_SYSTEMS.md#overview Example: add_get_blackboard_value_node(blueprint_name="/Game/MCP_Test/BP_Example", key_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key_name | Yes | ||
| value_type | No | Object | |
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |