create_scene_component
Create a Scene Component Blueprint with transform (location, rotation, scale) for attaching to actors, building hierarchies, and enabling orbiting attachments, floating damage numbers, and auras.
Instructions
Create a Scene Component Blueprint (has Transform - location/rotation/scale).
From Ch. 18: Scene Components can be attached to other Scene Components, creating a hierarchy. The book creates BP_CircularMovComp that orbits around the Actor and can have other components (like a Static Mesh shield) attached to it.
Use cases:
Orbiting/rotating attachments (the book's rotating shield)
Floating damage numbers
Aura/effect that follows an actor
Socket attachment points
Args: name: Component Blueprint name (e.g., "BP_CircularMovComp") variables: Variable definitions [{"name", "type", "default_value"}] folder_path: Content browser folder
KB: see knowledge_base/11_BLUEPRINT_LIBRARIES_AND_COMPONENTS.md#overview Example: create_scene_component(name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| variables | No | ||
| folder_path | No | /Game/Components |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |