add_hit_event
Adds an OnActorHit event node to a Blueprint, enabling collision hit detection. Specify the Blueprint name to insert the event for automatic response to actor hits.
Instructions
Add an OnActorHit event node (fires when actor is hit by collision).
Args: blueprint_name: Blueprint name node_position: Optional graph position
KB: see knowledge_base/03_GAMEPLAY_FRAMEWORK.md#overview Example: add_hit_event(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |