get_skeleton_bone_names
List bone names in a Skeletal Mesh to identify exact start and end bones for setting up IK Rig retarget chains.
Instructions
List all bone names in a Skeletal Mesh's skeleton.
Use this before setting up an IK Rig to discover the exact bone names required for retarget chains (start_bone / end_bone parameters).
Args: skeletal_mesh_path: Content path to the Skeletal Mesh (e.g. "/Game/Characters/Player/SK_Player")
Returns: dict with keys: success, bone_count, bone_names (list of strings), message
KB: see knowledge_base/05_ANIMATION_SYSTEM.md#overview Example: get_skeleton_bone_names(skeletal_mesh_path="/Game/MCP_Test/Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| skeletal_mesh_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |