metahuman_link_to_skeleton
Link a MetaHuman character to its body skeleton and associated IK, retargeting, and animation assets for a complete animation setup.
Instructions
Link a MetaHuman package to body skeleton, IK, retargeting, and animation assets.
KB: see knowledge_base/27_METAHUMAN_PIPELINE.md#mcp-metahuman-tools Example: metahuman_link_to_skeleton(character_name="Ada", body_skeletal_mesh="/Game/MetaHumans/Ada/Body/SK_Ada_Body")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ik_rig | No | ||
| retargeter | No | ||
| anim_blueprint | No | ||
| character_name | Yes | ||
| target_skeleton | No | ||
| body_skeletal_mesh | Yes | ||
| post_process_anim_blueprint | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |