material_set_instance_parameters_bulk
Set many Material Instance parameters in a single call—scalar, vector, and texture—with optional saving, to avoid multiple round trips.
Instructions
Set many Material Instance parameters in one bridge call.
Args: material_instance_path: Material Instance Constant asset path scalar_parameters: Mapping of scalar parameter names to floats vector_parameters: Mapping of vector parameter names to RGBA arrays texture_parameters: Mapping of texture parameter names to texture paths save: Save the material instance package immediately
KB: see knowledge_base/08_MATERIALS_AND_RENDERING.md#overview Example: material_set_instance_parameters_bulk(material_instance_path="/Game/MCP_Test/M_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| scalar_parameters | No | ||
| vector_parameters | No | ||
| texture_parameters | No | ||
| material_instance_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |