add_set_vector_parameter_value_node
Adds a SetVectorParameterValue node to a Blueprint, enabling dynamic runtime changes to a material's color parameter.
Instructions
Add a SetVectorParameterValue node to change a material color at runtime.
This is the runtime equivalent of double-clicking the VectorParameter node in the Material Editor (Ch. 5). Use this to dynamically change an actor's color.
Args: blueprint_name: Blueprint containing the dynamic material reference dynamic_material_variable: Variable name holding the Dynamic Material Instance parameter_name: Material parameter name (e.g., "Color") color_value: RGBA values [R, G, B, A] node_position: [X, Y] graph position
KB: see knowledge_base/08_MATERIALS_AND_RENDERING.md#overview Example: add_set_vector_parameter_value_node(blueprint_name="/Game/MCP_Test/BP_Example", dynamic_material_variable="/Game/MCP_Test/M_Example", parameter_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| color_value | No | ||
| node_position | No | ||
| blueprint_name | Yes | ||
| parameter_name | Yes | ||
| dynamic_material_variable | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |