anim_add_branching_point
Add a named branching point to an Unreal montage using an AnimNotify event, enabling logic branches at a specified time.
Instructions
Add a Montage Branching Point backed by a branching AnimNotify event.
Args: montage_path: Full montage asset path branching_point_name: Branching event name time: Time in seconds notify_type: "notify" or "notify_state" notify_state_duration: Duration for notify_state entries save: Save the montage after editing
KB: see knowledge_base/05_ANIMATION_SYSTEM.md#overview Example: anim_add_branching_point(montage_path="/Game/MCP_Test/Example", branching_point_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| time | No | ||
| notify_type | No | notify | |
| montage_path | Yes | ||
| branching_point_name | Yes | ||
| notify_state_duration | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |