build_complete_blueprint_graph
Construct a complete Unreal Engine Blueprint graph from a declarative definition, automatically creating nodes and wiring connections between them.
Instructions
Build an entire Blueprint graph from a definition dict.
This is a high-level helper that creates nodes and connects them based on a declarative definition.
Args: blueprint_name: Blueprint name graph_definition: Dict describing the graph: { "nodes": [ {"id": "begin_play", "type": "event", "event": "ReceiveBeginPlay", "pos": [0, 0]}, {"id": "print", "type": "function", "target": "UKismetSystemLibrary", "function": "PrintString", "params": {"InString": "Hello!"}, "pos": [300, 0]} ], "connections": [ {"from": "begin_play", "from_pin": "then", "to": "print", "to_pin": "execute"} ] }
Returns: Dict with results for each node and connection
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: build_complete_blueprint_graph(blueprint_name="/Game/MCP_Test/BP_Example", graph_definition="EventGraph")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blueprint_name | Yes | ||
| graph_definition | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |