add_destroy_actor_node
Add a Destroy Actor node to a specified Blueprint, enabling automated actor destruction in Unreal Engine editor workflows.
Instructions
Add a 'Destroy Actor' node.
Args: blueprint_name: Blueprint name node_position: Optional graph position
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_destroy_actor_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |