add_blueprint_branch_node
Adds a conditional Branch node to a Blueprint graph, providing True/False execution paths based on a bool condition.
Instructions
Add a Branch (If/Then/Else) node to a Blueprint graph.
This is the standard UE5 Branch node with Condition (bool) input, True exec output, and False exec output.
Args: blueprint_name: Asset name of the Blueprint. graph_name: Graph to add to. Default 'EventGraph'. node_position: Optional [X, Y] canvas position.
Returns: Dict with 'node_id', 'node_name', and 'pins' (execute, Condition, True, False).
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_blueprint_branch_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| graph_name | No | EventGraph | |
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |