gen_prepare_texture_paint_session
Plan a Tripo texture-paint edit session using a text prompt, view angle, and brush settings—without making a paid request. Set up asset names and output folders for Unreal Engine.
Instructions
Plan a Tripo texture-paint edit session without making a paid request.
KB: see knowledge_base/31_GENERATIVE_CONTENT_PIPELINE.md#d9-chat-dock-integration Example: gen_prepare_texture_paint_session(model_task_id="task_123", texture_prompt="weathered brass", view_angle="front", save_asset_name="MI_BrassPass")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blend_mode | No | soft blend | |
| view_angle | No | current viewport/front | |
| paint_notes | No | ||
| session_name | No | default | |
| model_task_id | Yes | ||
| output_folder | No | /Game/Generated | |
| brush_strength | No | ||
| texture_prompt | Yes | ||
| save_asset_name | No | MI_GeneratedPaintedTexture | |
| texture_reference_image | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |