gen_uthana_create_character
Upload a Tripo or exported character file to Uthana and create an auto-rigged character target, ready for Unreal Engine workflows.
Instructions
Upload a Tripo/exported character file to Uthana and create an auto-rigged character target.
KB: see knowledge_base/31_GENERATIVE_CONTENT_PIPELINE.md#uthana-motion-task-family Example: gen_uthana_create_character(local_file="C:/Generated/Hero.fbx", character_name="Hero", confirm_usage=True)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| auto_rig | No | ||
| timeout_s | No | ||
| local_file | Yes | ||
| rerig_target | No | ||
| session_name | No | default | |
| confirm_usage | No | ||
| character_name | No | ||
| set_as_default | No | ||
| include_fingers | No | ||
| auto_rig_front_facing | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |