add_blueprint_event_node
Add event nodes to Unreal Engine Blueprint graphs, specifying blueprint name, event name, and target graph to support automated blueprint authoring in the editor.
Instructions
Add an event node to a Blueprint graph.
Common event names: ReceiveBeginPlay, ReceiveTick, ReceiveEndPlay, ReceiveHit, ReceiveActorBeginOverlap, ReceiveActorEndOverlap
Args: blueprint_name: Asset name. event_name: Event to add. graph_name: Target graph. Default 'EventGraph'. node_position: Optional [X, Y] canvas position.
Returns: Dict with 'node_id' and 'node_name'.
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_blueprint_event_node(blueprint_name="/Game/MCP_Test/BP_Example", event_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| event_name | Yes | ||
| graph_name | No | EventGraph | |
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |