unbind_event_from_dispatcher
Removes an existing event binding from a dispatcher in a Blueprint. Specify the Blueprint and dispatcher name to add an unbind node, stopping events from triggering bound functions.
Instructions
Add an 'Unbind Event from [Dispatcher]' node.
Args: blueprint_name: Blueprint name dispatcher_name: Dispatcher to unbind from node_position: Optional graph position
KB: see knowledge_base/02_BLUEPRINT_COMMUNICATION.md#overview Example: unbind_event_from_dispatcher(blueprint_name="/Game/MCP_Test/BP_Example", dispatcher_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes | ||
| dispatcher_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |