create_blueprint
Create a new Blueprint class in Unreal Engine using a specified parent class, then receive the asset's name and path for further editor workflows.
Instructions
Create a new Blueprint class in /Game/Blueprints/.
Args: name: Blueprint asset name (e.g., "BP_MyActor") parent_class: Parent class (Actor, Pawn, Character, PlayerController, GameModeBase, GameInstance, HUD, UserWidget, AIController, etc.)
Returns: Dict with 'name' and 'path' of the created Blueprint
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: create_blueprint(name="ExampleName", parent_class="Actor")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| parent_class | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |