ghostrigger_call_mcp_tool
Calls any KotorMCP tool by name and arguments to inspect or modify game assets. Use after listing available tools to automate model, module, or dialog queries.
Instructions
Call a KotorMCP tool through GhostRigger's /mcp/tools/call endpoint.
Use ghostrigger_list_mcp_tools() first to discover available tool names and their argument schemas.
Key tool names (see ghostrigger_list_mcp_tools for full list): ghostrigger_open_model — open a model by resref ghostrigger_render_model — render a model to PNG ghostrigger_model_info — get geometry/bone/material info ghostrigger_list_game_models — list all models in the game ghostrigger_audit — audit model for issues kotor_lookup_2da — look up a 2DA table row kotor_lookup_tlk — look up a TLK dialog string kotor_list_modules — list all game modules kotor_describe_module — describe module contents
Args: tool_name: Name of the KotorMCP tool to call arguments: JSON string of arguments (e.g. '{"resref": "n_bastila"}')
Returns: JSON string: {"result": {...}} or {"error": "..."}
KB: see knowledge_base/16_ANIMATION_DEEP_DIVE.md#overview Example: ghostrigger_call_mcp_tool(tool_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| arguments | No | {} | |
| tool_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |