add_get_rotation_at_distance_along_spline_node
Adds a Blueprint node that returns rotation at a specified distance along a spline, enabling orientation of instances along the spline direction.
Instructions
Add a GetRotationAtDistanceAlongSpline node.
From Ch. 19: Returns the rotation at a specified distance along the spline. Paired with GetLocationAtDistanceAlongSpline to orient instances so they face along the spline direction.
Args: blueprint_name: Blueprint to add the node to spline_component_variable: Spline component reference name coordinate_space: "Local" or "World" node_position: [X, Y] graph position
KB: see knowledge_base/10_WORLD_BUILDING.md#overview Example: add_get_rotation_at_distance_along_spline_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes | ||
| coordinate_space | No | Local | |
| spline_component_variable | No | Spline |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |