add_sphere_trace_by_channel_node
Add a Sphere Trace By Channel node to a Blueprint to perform sphere sweeps filtered by Visibility or Camera trace channels, with configurable radius and debug drawing.
Instructions
Add a 'Sphere Trace By Channel' node - sphere sweep using trace channel.
Ch.14: SphereTraceByChannel uses Visibility or Camera channel to filter hits.
Args: blueprint_name: Blueprint name radius: Sphere radius in cm trace_channel: "Visibility" or "Camera" draw_debug: Debug visualization type node_position: Optional [X, Y] graph position
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#overview Example: add_sphere_trace_by_channel_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| radius | No | ||
| draw_debug | No | None | |
| node_position | No | ||
| trace_channel | No | Visibility | |
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |