add_set_relative_location_node
Adds a Set Relative Location node to a Blueprint so a component moves relative to its parent transform. Specify the blueprint and component; optionally set the graph position.
Instructions
Add a 'Set Relative Location' node to move a component relative to its parent.
Ch.14: Relative location is local to the component's parent transform.
Args: blueprint_name: Blueprint name component_name: Component to move node_position: Optional [X, Y] graph position
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#overview Example: add_set_relative_location_node(blueprint_name="/Game/MCP_Test/BP_Example", component_name="ExampleComponent")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes | ||
| component_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |